![]() You'll need to build something greater than the conventional space shuttle to reach the outermost cosmos, but using new tools like nuclear pulse propulsion, it's possible to go beyond what's thought to be possible. That opens the door to space travel across entirely unknown star systems. Once your colony is set, it becomes possible to conduct launches directly from that site. But be careful, because just like rockets and space shuttles, your colonies can also explode if you're careless. ![]() As you develop colonies, you'll gradually gain access to new features and tools. This will present a whole new set of challenges, mainly regarding building and physics. Colonies can be built anywhere on the world where you can land. The Kerbals can begin with KSP 2's most intriguing new feature: colonies. Once you land on a whole new rock, it's time to aim farther. But exploration is only half the game in Kerbal Space Program 2. Finding a good landing spot is also a little easier thanks to a new Orientation Meter on the left side of the screen. Star Theory's visual upgrades will extend to the cosmos, with a focus on more detailed topography and surface features. It also offers an easier way to organize components and their assembly. Blueprint Mode makes assembling rockets a little easier with a readable interface. That'll mean some new tools for the novice user, like fully animated tutorial missions, an improved user interface, and a new Blueprint Mode. The key will be to reach space without your spacecraft blowing up into atoms. Having said that, if your build is still junk, KSP 2 will at least offer more detailed explosions. Of course, skill will still be required to get your vessel up in the air and keep it up there. Players will find effects, audio, and camera work redone in order to create a more satisfying launch experience. ![]() In particular, Star Theory has worked to improve many of the visual aspects of launching a rocket. The whole process will be more visually appealing, as well. With that said, one of Star Theory's big goals will be to make the overall building and space travelling experience more accessible to the user. There are a lot of moving parts involved in piecing things together for space travel. One way to describe Kerbal Space Program would be intimidating. That'll take a whole lot of new mechanics and ideas, so to get an idea of where the series is headed, Shacknews went to PAX West to check out a special hands-off presentation. Taking over from developer Squad, new developer Star Theory wants to go farhter than anyone could possibly imagine in KSP2. There are some questions about where the Kerbals go from here. That was, of course, whenever those rockets weren't exploding into millions of pieces. In the original Kerbal Space Program, players got to build vessels, launch rockets, and explore the close reaches of Earth's orbit. To boldly go where no Kerbal has gone before! The journey of the Kerbals is set to continue with Kerbal Space Program 2, unveiled during Gamescom by publisher Private Division and new developer Star Theory. Their continuing mission: to explore strange new worlds. These are the voyages of a strange race of green little creatures. This feature video also covers in-depth details on the brand new travel systems, details about various propulsion engines, and more.Space: the final frontier. In the video below, the Kerbal Space Program 2 dev team with a guest appearance from writer Paul Gilster, author of Centauri Dreams, share the concepts and philosophy guiding them in understanding and crafting interstellar travel. For the sequel, Intercept Games plans to expand on this by introducing interstellar travel, which sends players on a voyage to the vast reaches of space on an unprecedented scale. Kerbal Space Program has earned a reputation for being scientifically accurate in its depiction of the physics of space travel. Kerbal Space Program 2: Episode 5 – Interstellar Travel: They also recruited author Paul Gilster, best known for Centauri Dreams, to discuss the topic.Ĭheck the details out below, and hopefully stay tuned for more soon. The latest, “Episode 5 – Interstellar Travel”, is now available and does a deep dive into how they plan on handling interstellar travel in the game - which is by introducing new travel systems and propulsion engines. Intercept Games and Private Division, the developers of the long awaited Kerbal Space Program sequel, have been keeping us in the loop of the various developments of Kerbal Space Program 2 during their regular episodic video drops.
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